Group 09

A: The Lookout

Grabber, Pusher, and Zapper; 4-0; 250s,

Grabber is the look-out: it should use the lifts only after watching the rotating Zapping Canons and make sure that they aren't going to destroy it! Then, it should collect the Klondikes on its left first, because the right one blocks a Fixed Pusher that will push Grabber when it tries to collect the left Klondike if not blocked. Pusher can push the Block to detonate the Proximity Mine and allow Grabber to collect the remaining two Klondikes.

 

B: The Jigsaw Puzzle

Pusher; 3-0; +∞,

TBP

 

C: The Berlin Wall

Grabber, Pusher, and Zapper; 4-0; +∞,

This puzzle is simple but requires to scarify Pusher unfortunately. The idea is to use Pusher to detonate the Proximity Mine, allowing Zapper to move around and destroy Hopper(s) and-or the Force Up and Force Down, while Grabber "destroys" the Exchanger by using it.

 

D: The Plumber's Apprentice

Grabber, Pusher, and Zapper; 2-0; +∞,

A cute one: Pusher must first go up the lift and push the Glass Block. Then, it must push the Wiper and is now in position to push the Block but, wait!, before pushing the Block, Grabber must activate the Wiper to prevent the Watcher to detonate the Proximity Mine and destroy Zapper (Zapper must not move at all!). Once the tile wiped, Pusher can push the Block and Zapper has perfectly aligned Flags to destroy, while the Watcher is not on its way.

 

E: Storming the Castle

Grabber, Pusher, and Zapper; 3-0; +∞,

Again, Pusher must be sacrified! Pusher must go into the castle first, destroying the Proximity Mine that is just next to the entrance. Then, Grabber can go in and lower down all the lifts using the Force Down. Zapper can move in next and destroy the Force Down and the Zapping Canon, allowing Grabber to go up safely and collect all the Klondikes.

 

F: It's the Sea, it's the Sea, it is the Sea isn't it

Grabber, Pusher, and Zapper; 0-6; 400s,

Again, Pusher will give its life... First, it must move around the Block and push it on the path of the Zapping Canon and then away from the lift. It can now go up while Grabber raises the lifts using the Force Up. Once on the other side of the "bridge", Pusher can push the Glass Block on the path of the Zapping Canon and "release" the Block by also pushing it away. It can now go back to lower the first lift and be destroyed. Once the Zapping Canon destroyed and the lifts in place, Zapper can in turn go over the "bridge" and destroy the remaining Zapping Canon. Then, it must go back and destroy the Force Up. Grabber can now take the place of the Force Up and activate the Exchanger, go up, and activate the remaining Exchanger. Zapper finally go back to its original place on a lift, go up twice, and destroy one last Hopper.

 

G: The Valley

Grabber, Pusher, and Zapper; 0-1; +∞,

It helps to program the Spiders: Zapper should go down the "stairs" as fast as possible, so, once facing the first lift, it should:

meanwhile, Grabber should move into position to block the third Land Lizard:

 

and Pusher can be controlled manually to do the same with the first Land Lizard. Once the two Land Lizards blocked and Zapper in the valley, it can go through the "bridge" and reach the other lifts easily to go destroy the Hopper.

 

H: Trapped in the Cloisters

Grabber, Pusher, and Zapper; 3-0; +∞,

Traps are laid in the cloisters: Proximity Mine and, of course, Zapping Canons. Zapper should "go around" and destroy the two Zapping Canons by going being them. Then, it is simple for Grabber to also "go around" and reach safely the lift to collect the Klondikes.

 

I: Before the Goldrush

Grabber; 4-0; +∞,

Grabber should use the Exchanger on the east before going to the north, collect the two visible Klondikes and then go down to collect the two remaining Klondikes.


The last three changes:

Tygre - 2015-05-09 10:52:01 am  |  Tygre - 2014-10-04 11:36:51 pm  |  Tygre - 2014-08-31 10:36:42 pm